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Previous part. If you missed the introductory post, head here: Part 0.


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Last time we managed to finish the work horse of our processor, the ALU. Now we can crunch numbers and do all sorts of cool bitwise magic on them. But what good does that do for us if we can't store it?

So this time, we will create our working memory, the registers. You may have noticed the weird banner on top, well it should make more sense after we're done with the first part of this post. But really it's just for giggles.

"Okay then, how do we store, say, a single bit?" glad you asked! We'll use a latch also known as a flip-flop. (But they are a bit different, we'll get to it) Latch is a device that has 2 states, one of which represents 1/ON/TRUE bit and the other is 0/OFF/FALSE, and we can switch the state of the latch, hence, store information.

So let's build one. For that we need 2 NOR gates:

SR NOR Latch

It's called SR NOR Latch. It's a Latch, hence the Latch, it uses NOR gates, and the SR ...

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hibernaculum logo

So, I just wanted to share that this happened.

My and @Quaternius Ludum Dare game Hibernaculum got scored #1 in theme, #27 in innovation, #22 in graphics, and #98 in audio! This is very exciting for us both, so we are going to speak about the future of this game, we'll analyze your feedback, and after that, we'll see where it'll lead us.

scores


working on a game banner

If you are curious about how we developed the game. You might want to read the post-mortems me and Quaternius both wrote:


I also like to share my "LD stats" after the results are in for each LD. This time I decided to host all the data on my website, so if you're curios head here: codebite.xyz/ld-stats


So that's that, this is the first first place in LDJAM for me, so I am very much excited!

Have a nice time of day!

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